I Think My First Must-Play Title of 2026.
After playing well over 200 fresh titles this year, It's time to closing the book on 2025. My annual roundup is live, and I'm satisfied with the concluding selections, even knowing a host of excellent games may have dropped by the wayside. Now, there's job is to but sit back, take a short break, and maybe enjoy a refreshing hike in the— well, shoot, stumbled upon a amazing experience. And just like that, goodbye to my peaceful respite!
An Early Contender Emerges
In my more casual gaming time, typically earmarked for a few oddball curiosities, I've encountered potentially my initial top game of 2026. Sol Cesto is a distinctive procedural dungeon crawler for Windows PC that deconstructs a classic dungeon crawler into a probability-fueled game of major consequence risk and reward. Take this as a preview for the in-the-know: If you enjoy discovering a game before it's popular, test out Sol Cesto so you can make a dent in your indie credit card.
A Tactical Roguelike Twist
Sol Cesto is a strategy-focused dungeon crawler that's unlike anything I've ever played. The concept is that you need to explore a dungeon, descending floor after floor on a quest for the sun, which has disappeared from this mythical realm. When you play, this results in some recognizable genre framework. Select a character possessing unique stats and abilities, defeat enemies on every stage of monsters, pick up some stat improvements (which are teeth), and defeat a few biome bosses. Straightforward, right!
The Distinctive Gameplay Loop
The method by which you actually clear a chamber, is unique. Whenever you enter a new floor, the game presents a four-by-four matrix of boxes. All spaces either contains a monster, a reward cache, a trap, or a healing strawberry. To proceed, you simply click on one of the horizontal lines, but the specific tile you end up on is up to chance.
You could encounter a row with multiple foes, a strawberry, and a treasure chest in it. You start with a one-in-four probability of hitting a specific tile in a row.
Subsequently, your probabilities change. The question becomes: Do you press your luck, or do you opt on a safer line first and attempt some more cautious selections early? That's the tension between chance and safety on display in Sol Cesto, and it's absorbing after you develop an understanding of it.
Shaping the Odds
The roguelike twist is that your odds can be manipulated through a run by gathering teeth that change what things you're more attracted to. For example, you may obtain a perk that will decrease your odds of landing on a trap, but will similarly reduce the odds of getting a reward too.
- Creating a build is about influencing the statistics to the utmost to have a improved likelihood at landing where you want.
- In one run, I put all my stat upgrades toward brute force and chose every teeth possible that would increase my odds of attracting me toward monsters with that damage type.
- On a different attempt, I constructed my hero around reward boxes and coupled it with a perk that would weaken adjacent enemies every time I secured loot.
The customization choices are limited, but there's enough to experiment with to allow you to tweak probabilities to your preference.
An Ever-Present Gamble
Unsurprisingly, it's still a game of chance. You constantly face the possibility that you have a likely outcome to select the square you want but ultimately choose on an enemy that would take out your last bit of health. All selections is a gamble, so you feel ongoing pressure as you work through a stage and decide when to press onward or to proceed to the subsequent stage rather than pushing your luck.
Tools such as explosive devices aid in reducing the chance, just like some hero powers. An adventurer's signature move, charged after clearing four squares, lets gamers to select a column in place of a row on a turn. Should you use your cards right, you can save that move for a crucial point to avoid a risky decision. It's a surprising degree of depth in the basic action of clicking.
Looking Ahead
Sol Cesto is remaining in development, and it has a final update planned until the final game is released. Another playable adventurer and a additional end-level foe are planned for release by the end of January. The 1.0 release may not be far behind, but the creators haven't announced a specific release window yet.
A Final Endorsement
Regardless of when it's fully released, you should consider put Sol Cesto on your wishlist. For the past week, I've been completely engrossed with it, uncovering each of small details and saving my accumulated currency every session to access a constant flow of permanent unlocks, such as fresh adventurers and items I can buy during a run. As of now, I am yet to found the deepest level, and I suspect I will remain attempting that goal when the full version launches. Count me in for the long haul.